Mafia developer Hangar 13's Nick Baynes dismisses comparisons to Grand Theft Auto, particularly the upcoming GTA 6, as an 'internet thing'. In an interview, Baynes emphasizes that Mafia has its own distinct path and strategy, unaffected by the success of GTA. He believes that the Mafia franchise is best suited to its linear, story-driven format, focusing on gritty drama and a tight narrative scope. This contrasts with the open-world, sandbox nature of GTA, which is more about mayhem and parody. Baynes highlights the differences in scope and approach between the two franchises, noting that Mafia's strength lies in its controlled, enjoyable gameplay experience. He also mentions that Mafia's success is evident in the positive reception of Mafia: The Old Country, which was sold for $50 at launch, a price point that aligns with its quality and value. In contrast, GTA 6 is expected to be a $100 title due to its expansive content and long-term appeal. Baynes and Mafia: The Old Country game director Alex Cox agree that the two franchises have evolved differently over time, with Mafia focusing more on its linear narrative, while GTA excels in its sandbox experiences. This divergence in design philosophy is a key factor in why comparisons to GTA are often unfair. Despite the dismissive attitude towards the comparisons, the truth is that Mafia and GTA share a common theme of crime and guns, but their execution and scope differ significantly. Mafia's linearity and focus on drama make it a more grounded and accessible experience, while GTA's open-world approach and parody elements cater to a different audience. As for the future of Mafia, Baynes suggests that Mafia 5 is a possibility, but it will likely be released after GTA 6 has been on the market for some time, allowing Mafia to maintain its unique identity and path. This strategy ensures that Mafia remains a distinct and successful franchise in its own right, unaffected by the success of its rival, GTA.