Zero Parades: For Dead Spies, the spiritual successor to Disco Elysium, grapples with its own phantoms. The game's narrative and design echo the real-world turmoil surrounding its development studio, ZA/UM. This turmoil, stemming from a dispute between the current studio and former founding members, casts a shadow over the game's identity and quality. The game's protagonist, Cascade, embodies the struggle of a spy haunted by her past, mirroring the studio's internal conflicts and the challenges faced by its developers. As a player, I found myself questioning the price of forgiveness and the consequences of my actions, much like Cascade's journey to redemption. The game's mechanics, inspired by Disco Elysium, allow me to shape Cascade's skills and manage her mental state, but the baggage of the studio's dispute weighs heavily on the overall experience. The absence of key creative minds from Disco Elysium is evident, impacting the writing and worldbuilding. Despite the technological advancements, the game feels less elegant and arresting, with a main story that plays it safe and characters lacking depth. The studio's internal struggles and the success of Disco Elysium have created a complex dynamic, leaving developers caught in the crossfire of disputes and high expectations. As a player, I was left contemplating the consequences of Cascade's actions and the studio's internal conflicts, questioning the true meaning of forgiveness and redemption in this intriguing yet troubled game.